The player, as a project manager, have to lead a small group of Non-Playable Characters (NPCs) in a project. The first project is quite small with a generous timeframe and three NPCs, but the further you get in the game the more complex the projects become and the more NPCs become available. The NPC groupmembers have distinct personalities with different weaknessses and strengths. The player has to consider this when dividing the tasks in the projects among the group. Each NPC has a CV that gives the player a hint on what kind of tasks might be suitable for the NPC in question. The NPC can also "learn" new tasks by takign part in the successful projects.